| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct main0_out |
| { |
| float4 FragColor [[color(0)]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 vIn0 [[user(locn0)]]; |
| float4 vIn1 [[user(locn1)]]; |
| float vIn2 [[user(locn2)]]; |
| float vIn3 [[user(locn3)]]; |
| }; |
| |
| fragment main0_out main0(main0_in in [[stage_in]]) |
| { |
| main0_out out = {}; |
| bool4 l = bool4(false, true, false, false); |
| out.FragColor = select(in.vIn0, in.vIn1, l); |
| bool f = true; |
| out.FragColor = float4(f ? in.vIn3 : in.vIn2); |
| out.FragColor = select(in.vIn1, in.vIn0, bool4(f)); |
| out.FragColor = float4(f ? in.vIn2 : in.vIn3); |
| return out; |
| } |
| |