blob: 3006e86cb54fe9490c56a8032255ee91d032b5cb [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn;
layout(location = 1) flat in mediump ivec4 vIn1;
void main()
{
FragColor = -(-vIn);
mediump ivec4 a = ~(~vIn1);
bool b = false;
b = !(!b);
}