#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec4 vIn; | |
layout(location = 1) flat in mediump ivec4 vIn1; | |
void main() | |
{ | |
FragColor = -(-vIn); | |
mediump ivec4 a = ~(~vIn1); | |
bool b = false; | |
b = !(!b); | |
} | |