#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(binding = 0, std140) uniform Buff | |
{ | |
mediump uint TestVal; | |
} _15; | |
layout(location = 0) out vec4 fsout_Color; | |
void main() | |
{ | |
fsout_Color = vec4(1.0); | |
switch (_15.TestVal) | |
{ | |
case 0u: | |
{ | |
fsout_Color = vec4(0.100000001490116119384765625); | |
break; | |
} | |
case 1u: | |
{ | |
fsout_Color = vec4(0.20000000298023223876953125); | |
break; | |
} | |
} | |
} | |