#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(binding = 0) uniform mediump sampler2D uTex; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec4 vTex; | |
void main() | |
{ | |
highp vec4 _19 = vTex; | |
_19.z = vTex.w; | |
FragColor = textureProj(uTex, _19.xyz); | |
} | |