#version 310 es | |
#extension GL_OES_sample_variables : require | |
precision mediump float; | |
precision highp int; | |
layout(location = 0) out vec2 FragColor; | |
void main() | |
{ | |
FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID)); | |
gl_SampleMask[0] = 1; | |
} | |