#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(location = 0) out vec4 PLSOut0; | |
layout(location = 0) in vec4 PLSIn0; | |
layout(location = 1) out vec4 PLSOut1; | |
layout(location = 1) in vec4 PLSIn1; | |
layout(location = 2) out vec4 PLSOut2; | |
layout(location = 2) in vec4 PLSIn2; | |
layout(location = 3) out vec4 PLSOut3; | |
layout(location = 3) in vec4 PLSIn3; | |
void main() | |
{ | |
PLSOut0 = PLSIn0 * 2.0; | |
PLSOut1 = PLSIn1 * 6.0; | |
PLSOut2 = PLSIn2 * 7.0; | |
PLSOut3 = PLSIn3 * 4.0; | |
} | |