blob: 2b288dff02dc0cffc2461b9d420af8f16b83af8b [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(f ? vIn3 : vIn2);
FragColor = mix(vIn1, vIn0, bvec4(f));
FragColor = vec4(f ? vIn2 : vIn3);
}