| #version 310 es |
| precision mediump float; |
| precision highp int; |
| |
| const float _16[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0); |
| const vec4 _60[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0)); |
| |
| layout(location = 0) out float FragColor; |
| layout(location = 0) flat in mediump int index; |
| |
| void main() |
| { |
| FragColor = _16[index]; |
| if (index < 10) |
| { |
| FragColor += _16[index ^ 1]; |
| } |
| else |
| { |
| FragColor += _16[index & 1]; |
| } |
| if (index > 30) |
| { |
| FragColor += _60[index & 3].y; |
| } |
| else |
| { |
| FragColor += _60[index & 1].x; |
| } |
| vec4 foobar[4] = _60; |
| if (index > 30) |
| { |
| foobar[1].z = 20.0; |
| } |
| FragColor += foobar[index & 3].z; |
| vec4 baz[4] = _60; |
| baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0)); |
| FragColor += baz[index & 3].z; |
| } |
| |