blob: df968f1a29f67d3dff69543898a58881e403e31c [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 fragColor;
void main()
{
vec4 f4;
mediump int c = int(f4.x);
for (mediump int j = 0; j < c; j++)
{
switch (c)
{
case 0:
{
f4.y = 0.0;
break;
}
case 1:
{
f4.y = 1.0;
break;
}
default:
{
mediump int i = 0;
for (;;)
{
mediump int _48 = i;
mediump int _50 = _48 + 1;
i = _50;
if (_48 < c)
{
f4.y += 0.5;
continue;
}
else
{
break;
}
}
continue;
}
}
f4.y += 0.5;
}
fragColor = f4;
}