| #version 450 |
| |
| layout(binding = 1, rgba32f) uniform image2D RWIm; |
| layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWBuf; |
| layout(binding = 1) uniform sampler2D ROIm; |
| layout(binding = 0) uniform samplerBuffer ROBuf; |
| |
| layout(location = 0) out vec4 _entryPointOutput; |
| |
| vec4 _main() |
| { |
| vec4 storeTemp = vec4(10.0, 0.5, 8.0, 2.0); |
| imageStore(RWIm, ivec2(uvec2(10u)), storeTemp); |
| vec4 v = imageLoad(RWIm, ivec2(uvec2(30u))); |
| imageStore(RWBuf, int(80u), v); |
| v += texelFetch(ROIm, ivec2(uvec2(50u, 60u)), 0); |
| v += texelFetch(ROBuf, int(80u)); |
| return v; |
| } |
| |
| void main() |
| { |
| vec4 _45 = _main(); |
| _entryPointOutput = _45; |
| } |
| |