#version 310 es | |
precision mediump float; | |
precision highp int; | |
layout(binding = 0) uniform mediump sampler2DShadow uT; | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) in vec3 vUV; | |
void main() | |
{ | |
FragColor = textureGather(uT, vUV.xy, vUV.z); | |
} | |