blob: 5416f79cb546a383470940d1464fd9f2f55a461f [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2DShadow uT;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec3 vUV;
void main()
{
FragColor = textureGather(uT, vUV.xy, vUV.z);
}