blob: cc9aecc8ba6839dfbbe527a21676b68961196019 [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
if (gl_FrontFacing)
{
FragColor = vA;
}
else
{
FragColor = vB;
}
}