#version 310 es | |
precision mediump float; | |
precision highp int; | |
const float _16[4] = float[](1.0, 4.0, 3.0, 2.0); | |
struct Foo | |
{ | |
float a; | |
float b; | |
}; | |
const Foo _28[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); | |
layout(location = 0) out vec4 FragColor; | |
layout(location = 0) flat in mediump int line; | |
void main() | |
{ | |
FragColor = vec4(_16[line]); | |
FragColor += vec4(_28[line].a * _28[1 - line].a); | |
} | |