| #version 310 es |
| precision mediump float; |
| precision highp int; |
| |
| struct Foobar |
| { |
| float a; |
| float b; |
| }; |
| |
| const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0)); |
| const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0))); |
| const Foobar _75[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0)); |
| |
| layout(location = 0) out vec4 FragColor; |
| layout(location = 0) flat in mediump int index; |
| |
| vec4 resolve(Foobar f) |
| { |
| return vec4(f.a + f.b); |
| } |
| |
| void main() |
| { |
| Foobar param = Foobar(10.0, 20.0); |
| Foobar param_1 = _75[index]; |
| FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1); |
| } |
| |