| #version 310 es |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| |
| struct S0 |
| { |
| vec4 a; |
| }; |
| |
| struct S1 |
| { |
| vec4 a; |
| }; |
| |
| layout(binding = 0, std430) buffer SSBO0 |
| { |
| S0 s0s[]; |
| } _36; |
| |
| layout(binding = 1, std430) buffer SSBO1 |
| { |
| S1 s1s[]; |
| } _55; |
| |
| layout(binding = 2, std430) buffer SSBO2 |
| { |
| vec4 outputs[]; |
| } _66; |
| |
| vec4 overload(S0 s0) |
| { |
| return s0.a; |
| } |
| |
| vec4 overload(S1 s1) |
| { |
| return s1.a; |
| } |
| |
| void main() |
| { |
| S0 s0; |
| s0.a = _36.s0s[gl_GlobalInvocationID.x].a; |
| S1 s1; |
| s1.a = _55.s1s[gl_GlobalInvocationID.x].a; |
| S0 param = s0; |
| S1 param_1 = s1; |
| _66.outputs[gl_GlobalInvocationID.x] = overload(param) + overload(param_1); |
| } |
| |