#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
struct Foo | |
{ | |
mat4 m; | |
}; | |
layout(binding = 1, std430) writeonly buffer SSBO2 | |
{ | |
Foo out_data[]; | |
} _23; | |
layout(binding = 0, std430) readonly buffer SSBO | |
{ | |
Foo in_data[]; | |
} _30; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
_23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m; | |
} | |