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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2019-05-14
/
.
/
reference
/
shaders
/
comp
/
ssbo-array.comp
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
layout
(
binding
=
0
,
std430
)
buffer SSBO
{
vec4 data
[];
}
ssbos
[
2
];
void
main
()
{
uint
ident
=
gl_GlobalInvocationID
.
x
;
ssbos
[
1
].
data
[
ident
]
=
ssbos
[
0
].
data
[
ident
];
}