#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 0, std430) readonly buffer SSBO | |
{ | |
vec4 in_data[]; | |
} _23; | |
layout(binding = 1, std430) writeonly buffer SSBO2 | |
{ | |
vec4 out_data[]; | |
} _35; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
vec4 i; | |
vec4 _31 = modf(_23.in_data[ident], i); | |
vec4 v = _31; | |
_35.out_data[ident] = v; | |
} | |