| #version 310 es |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| |
| layout(binding = 0, std430) readonly buffer SSBO |
| { |
| vec4 in_data[]; |
| } _23; |
| |
| layout(binding = 1, std430) writeonly buffer SSBO2 |
| { |
| vec4 out_data[]; |
| } _33; |
| |
| void main() |
| { |
| uint ident = gl_GlobalInvocationID.x; |
| vec4 v = mod(_23.in_data[ident], _33.out_data[ident]); |
| _33.out_data[ident] = v; |
| uvec4 vu = floatBitsToUint(_23.in_data[ident]) % floatBitsToUint(_33.out_data[ident]); |
| _33.out_data[ident] = uintBitsToFloat(vu); |
| ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]); |
| _33.out_data[ident] = intBitsToFloat(vi); |
| } |
| |