#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 0, std430) writeonly buffer SSBO | |
{ | |
vec4 out_data[]; | |
} _27; | |
void main() | |
{ | |
vec4 v; | |
v.x = 10.0; | |
v.y = 30.0; | |
v.z = 70.0; | |
v.w = 90.0; | |
_27.out_data[gl_GlobalInvocationID.x] = v; | |
_27.out_data[gl_GlobalInvocationID.x].y = 20.0; | |
} | |