#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 0, std430) readonly buffer SSBO | |
{ | |
mat4 mvp; | |
vec4 in_data[]; | |
} _28; | |
layout(binding = 1, std430) writeonly buffer SSBO2 | |
{ | |
vec4 out_data[]; | |
} _52; | |
int i; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
i = 0; | |
vec4 idat = _28.in_data[ident]; | |
do | |
{ | |
idat = _28.mvp * idat; | |
i++; | |
} while (i < 16); | |
_52.out_data[ident] = idat; | |
} | |