#version 310 es | |
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 0, std430) readonly buffer SSBO | |
{ | |
float in_data[]; | |
} _22; | |
layout(binding = 1, std430) writeonly buffer SSBO2 | |
{ | |
float out_data[]; | |
} _38; | |
layout(binding = 2, std430) buffer SSBO3 | |
{ | |
uint count; | |
} _41; | |
void main() | |
{ | |
uint ident = gl_GlobalInvocationID.x; | |
float idata = _22.in_data[ident]; | |
if (idata > 12.0) | |
{ | |
uint _45 = atomicAdd(_41.count, 1u); | |
_38.out_data[_45] = idata; | |
} | |
} | |