blob: e5316c072acba2817991178163c0d7f34d9a89d3 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
uint gl_ViewportIndex [[viewport_array_index]];
};
struct main0_in
{
float4 coord [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = in.coord;
out.gl_ViewportIndex = uint(int(in.coord.z));
return out;
}