#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 gl_Position [[position]]; | |
uint gl_ViewportIndex [[viewport_array_index]]; | |
}; | |
struct main0_in | |
{ | |
float4 coord [[attribute(0)]]; | |
}; | |
vertex main0_out main0(main0_in in [[stage_in]]) | |
{ | |
main0_out out = {}; | |
out.gl_Position = in.coord; | |
out.gl_ViewportIndex = uint(int(in.coord.z)); | |
return out; | |
} | |