| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct UBO |
| { |
| float4x4 mvp; |
| float2 targSize; |
| char _m2_pad[8]; |
| packed_float3 color; |
| float opacity; |
| }; |
| |
| struct main0_out |
| { |
| float3 vNormal [[user(locn0)]]; |
| float3 vColor [[user(locn1)]]; |
| float2 vSize [[user(locn2)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 aVertex [[attribute(0)]]; |
| float3 aNormal [[attribute(1)]]; |
| }; |
| |
| vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) |
| { |
| main0_out out = {}; |
| out.gl_Position = _18.mvp * in.aVertex; |
| out.vNormal = in.aNormal; |
| out.vColor = float3(_18.color) * _18.opacity; |
| out.vSize = _18.targSize * _18.opacity; |
| return out; |
| } |
| |