blob: cd06fddaa80b6aa9984b449cf7e85a43e1e56d44 [file] [log] [blame]
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _20[2] = { float4(10.0), float4(20.0) };
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 vInput0 [[attribute(0)]];
float4 vInput1 [[attribute(1)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
template<typename T, uint N>
void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
void test(thread float4 (&SPIRV_Cross_return_value)[2])
{
spvArrayCopyFromConstant1(SPIRV_Cross_return_value, _20);
}
void test2(thread float4 (&SPIRV_Cross_return_value)[2], thread float4& vInput0, thread float4& vInput1)
{
float4 foobar[2];
foobar[0] = vInput0;
foobar[1] = vInput1;
spvArrayCopyFromStack1(SPIRV_Cross_return_value, foobar);
}
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 _42[2];
test(_42);
float4 _44[2];
test2(_44, in.vInput0, in.vInput1);
out.gl_Position = _42[0] + _44[1];
return out;
}