| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct params |
| { |
| float4x4 mvp; |
| float psize; |
| }; |
| |
| struct main0_out |
| { |
| float4 color [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| float gl_PointSize [[point_size]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 position [[attribute(0)]]; |
| float4 color0 [[attribute(1)]]; |
| }; |
| |
| vertex main0_out main0(main0_in in [[stage_in]], constant params& _19 [[buffer(0)]]) |
| { |
| main0_out out = {}; |
| out.gl_Position = _19.mvp * in.position; |
| out.gl_PointSize = _19.psize; |
| out.color = in.color0; |
| return out; |
| } |
| |