| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct Transform |
| { |
| float4x4 transform; |
| }; |
| |
| struct VertexOut |
| { |
| float4 color; |
| float4 color2; |
| }; |
| |
| struct main0_out |
| { |
| float4 VertexOut_color [[user(locn2)]]; |
| float4 VertexOut_color2 [[user(locn3)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float3 position [[attribute(0)]]; |
| float4 color [[attribute(1)]]; |
| }; |
| |
| vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]]) |
| { |
| main0_out out = {}; |
| VertexOut outputs = {}; |
| out.gl_Position = block.transform * float4(in.position, 1.0); |
| outputs.color = in.color; |
| outputs.color2 = in.color + float4(1.0); |
| out.VertexOut_color = outputs.color; |
| out.VertexOut_color2 = outputs.color2; |
| return out; |
| } |
| |