#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct main0_out | |
{ | |
float4 gl_Position [[position]]; | |
}; | |
struct main0_in | |
{ | |
float4 m_17 [[attribute(0)]]; | |
}; | |
vertex void main0(main0_in in [[stage_in]], texture1d<uint> _37 [[texture(0)]], texture1d<uint, access::write> _34 [[texture(1)]]) | |
{ | |
main0_out out = {}; | |
out.gl_Position = in.m_17; | |
for (int _22 = 0; _22 < 128; _22++) | |
{ | |
_34.write(_37.read(uint(_22)), uint(_22)); | |
} | |
} | |