blob: 533986b95f7a0e6dc3fd283e68c112399f979e2f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 m_17 [[attribute(0)]];
};
vertex void main0(main0_in in [[stage_in]], texture1d<uint> _37 [[texture(0)]], texture1d<uint, access::write> _34 [[texture(1)]])
{
main0_out out = {};
out.gl_Position = in.m_17;
for (int _22 = 0; _22 < 128; _22++)
{
_34.write(_37.read(uint(_22)), uint(_22));
}
}