#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct _35 | |
{ | |
uint4 _m0[1024]; | |
}; | |
struct _40 | |
{ | |
uint4 _m0[1024]; | |
}; | |
struct main0_out | |
{ | |
float4 gl_Position [[position]]; | |
}; | |
struct main0_in | |
{ | |
float4 m_17 [[attribute(0)]]; | |
}; | |
vertex void main0(main0_in in [[stage_in]], constant _40& _42 [[buffer(0)]], device _35& _37 [[buffer(1)]]) | |
{ | |
main0_out out = {}; | |
out.gl_Position = in.m_17; | |
for (int _22 = 0; _22 < 1024; _22++) | |
{ | |
_37._m0[_22] = _42._m0[_22]; | |
} | |
} | |