| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct UBO |
| { |
| float4x4 uMVP; |
| }; |
| |
| struct main0_out |
| { |
| float3 vNormal [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| struct main0_in |
| { |
| float4 aVertex [[attribute(0)]]; |
| float3 aNormal [[attribute(1)]]; |
| }; |
| |
| vertex void main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]]) |
| { |
| device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex]; |
| out.gl_Position = _16.uMVP * in.aVertex; |
| out.vNormal = in.aNormal; |
| } |
| |