| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct UBO |
| { |
| float4 A; |
| float2 B0; |
| float2 B1; |
| float C0; |
| float3 C1; |
| packed_float3 D0; |
| float D1; |
| float E0; |
| float E1; |
| float E2; |
| float E3; |
| float F0; |
| float2 F1; |
| float F2; |
| }; |
| |
| struct main0_out |
| { |
| float4 oA [[user(locn0)]]; |
| float4 oB [[user(locn1)]]; |
| float4 oC [[user(locn2)]]; |
| float4 oD [[user(locn3)]]; |
| float4 oE [[user(locn4)]]; |
| float4 oF [[user(locn5)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| vertex main0_out main0(constant UBO& _22 [[buffer(0)]]) |
| { |
| main0_out out = {}; |
| out.gl_Position = float4(0.0); |
| out.oA = _22.A; |
| out.oB = float4(_22.B0, _22.B1); |
| out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0); |
| out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(float2(_22.D0[0], _22.D0[1]), _22.D0[2u], _22.D1); |
| out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3); |
| out.oF = float4(_22.F0, _22.F1, _22.F2); |
| return out; |
| } |
| |