blob: f4549abab26824b34160e1fbcc0a723c024e35ca [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4 Data[3][5];
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aIndex [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y];
return out;
}