#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct UBO | |
{ | |
float4 Data[3][5]; | |
}; | |
struct main0_out | |
{ | |
float4 gl_Position [[position]]; | |
}; | |
struct main0_in | |
{ | |
int2 aIndex [[attribute(0)]]; | |
}; | |
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]]) | |
{ | |
main0_out out = {}; | |
out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y]; | |
return out; | |
} | |