| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct Sub |
| { |
| float4 f[2]; |
| float4 f2[2]; |
| float3 f3[2]; |
| float4 f4[2]; |
| }; |
| |
| struct Sub_1 |
| { |
| float f[2]; |
| float2 f2[2]; |
| float3 f3[2]; |
| float4 f4[2]; |
| }; |
| |
| struct SSBO |
| { |
| Sub sub[2]; |
| }; |
| |
| kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) |
| { |
| Sub_1 foo; |
| foo.f[0] = _27.sub[gl_WorkGroupID.x].f[0].x; |
| foo.f[1] = _27.sub[gl_WorkGroupID.x].f[1].x; |
| foo.f2[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; |
| foo.f2[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; |
| foo.f3[0] = _27.sub[gl_WorkGroupID.x].f3[0]; |
| foo.f3[1] = _27.sub[gl_WorkGroupID.x].f3[1]; |
| foo.f4[0] = _27.sub[gl_WorkGroupID.x].f4[0]; |
| foo.f4[1] = _27.sub[gl_WorkGroupID.x].f4[1]; |
| foo.f[gl_GlobalInvocationID.x] += 1.0; |
| foo.f2[gl_GlobalInvocationID.x] += float2(2.0); |
| foo.f3[gl_GlobalInvocationID.x] += float3(3.0); |
| foo.f4[gl_GlobalInvocationID.x] += float4(4.0); |
| _27.sub[gl_WorkGroupID.x].f[0].x = foo.f[0]; |
| _27.sub[gl_WorkGroupID.x].f[1].x = foo.f[1]; |
| _27.sub[gl_WorkGroupID.x].f2[0].xy = foo.f2[0]; |
| _27.sub[gl_WorkGroupID.x].f2[1].xy = foo.f2[1]; |
| _27.sub[gl_WorkGroupID.x].f3[0] = foo.f3[0]; |
| _27.sub[gl_WorkGroupID.x].f3[1] = foo.f3[1]; |
| _27.sub[gl_WorkGroupID.x].f4[0] = foo.f4[0]; |
| _27.sub[gl_WorkGroupID.x].f4[1] = foo.f4[1]; |
| _27.sub[0].f[0].x += 5.0; |
| _27.sub[0].f2[1].xy += float2(5.0); |
| } |
| |