#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
kernel void main0(texture2d<float> uImageIn [[texture(0)]], texture2d<float, access::write> uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) | |
{ | |
float4 v = uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height())))); | |
uImageOut.write(v, uint2(int2(gl_GlobalInvocationID.xy))); | |
} | |