#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
kernel void main0(texturecube_array<float> uImageIn [[texture(0)]], texturecube_array<float, access::write> uImageOut [[texture(1)]]) | |
{ | |
int3 coord = int3(9, 7, 11); | |
float4 indata = uImageIn.read(uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u); | |
uImageOut.write(indata, uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u); | |
} | |