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refs/tags/2019-05-14
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shaders-msl
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comp
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coherent-image.comp
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#include
<metal_stdlib>
#include
<simd/simd.h>
using
namespace
metal
;
struct
SSBO
{
int4 value
;
};
kernel
void
main0
(
device SSBO
&
_10
[[
buffer
(
1
)]],
texture2d
<int>
uImage
[[
texture
(
3
)]])
{
_10
.
value
=
uImage
.
read
(
uint2
(
int2
(
10
)));
}