blob: 58bb59eae4efb446a5956cca3ae2d14cab03e35d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float, access::write> uImage [[id(1)]];
texture2d<float> uImageRead [[id(2)]];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
int2 coord = int2(gl_GlobalInvocationID.xy);
spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(coord)), uint2(coord));
}