blob: dfcaac836189c8fcbc031520ec673f8a4310107a [file] [log] [blame]
#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference) buffer Node;
layout(buffer_reference, std430) buffer Node
{
layout(offset = 0) int value;
layout(offset = 16) Node next;
layout(offset = 32) Node prev;
};
layout(set = 0, binding = 0, std430) restrict buffer LinkedList
{
Node head1;
Node head2;
} _50;
void main()
{
Node _45;
if (gl_WorkGroupID.x < 4u)
{
_45 = _50.head1;
}
else
{
_45 = _50.head2;
}
restrict Node n = _45;
Node param = n.next;
Node param_1 = _50.head1;
Node param_2 = _50.head2;
param.value = param_1.value + param_2.value;
Node param_4 = _50.head1;
Node param_3 = param_4;
n = param_3;
int v = _50.head2.value;
n.value = 20;
n.value = v * 10;
uint64_t uptr = uint64_t(_50.head2.next);
Node unode = Node(uptr);
}