#version 450 | |
uniform Transform | |
{ | |
mat4 transform; | |
} block; | |
layout(location = 0) in vec3 position; | |
layout(location = 1) in vec4 color; | |
layout(location = 2) out VertexOut | |
{ | |
vec4 color; | |
vec4 color2; | |
} outputs; | |
void main() | |
{ | |
gl_Position = block.transform * vec4(position, 1.0); | |
outputs.color = color; | |
outputs.color2 = color + vec4(1.0); | |
} |