| #version 450 | |
| layout(binding = 1, std430) writeonly buffer _33_35 | |
| { | |
| uvec4 _m0[1024]; | |
| } _35; | |
| layout(binding = 0, std140) uniform _38_40 | |
| { | |
| uvec4 _m0[1024]; | |
| } _40; | |
| layout(location = 0) in vec4 _14; | |
| void main() | |
| { | |
| gl_Position = _14; | |
| for (int _19 = 0; _19 < 1024; _19++) | |
| { | |
| _35._m0[_19] = _40._m0[_19]; | |
| } | |
| } | |