| #version 310 es | |
| precision mediump float; | |
| layout(location = 0) out vec4 FragColor; | |
| struct Str | |
| { | |
| mat4 foo; | |
| }; | |
| layout(binding = 0, std140) uniform UBO1 | |
| { | |
| layout(row_major) Str foo; | |
| } ubo1; | |
| layout(binding = 1, std140) uniform UBO2 | |
| { | |
| layout(column_major) Str foo; | |
| } ubo0; | |
| void main() | |
| { | |
| FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0]; | |
| } |