| #version 310 es | |
| precision mediump float; | |
| layout(constant_id = 10) const int Value = 2; | |
| layout(binding = 0) uniform SpecConstArray | |
| { | |
| vec4 samples[Value]; | |
| }; | |
| layout(location = 0) flat in int Index; | |
| layout(location = 0) out vec4 FragColor; | |
| void main() | |
| { | |
| FragColor = samples[Index]; | |
| } | |