| #version 310 es | |
| precision mediump float; | |
| layout(set = 0, binding = 0) uniform mediump sampler uSampler; | |
| layout(set = 0, binding = 1) uniform mediump texture2D uDepth; | |
| layout(location = 0) out vec4 FragColor; | |
| vec4 samp(texture2D t, mediump sampler s) | |
| { | |
| return texture(sampler2D(t, s), vec2(0.5)); | |
| } | |
| void main() | |
| { | |
| FragColor = samp(uDepth, uSampler); | |
| } |