| #version 310 es | |
| precision mediump float; | |
| layout(location = 0) in vec4 vColor; | |
| layout(location = 1) in vec2 vTex; | |
| layout(binding = 0) uniform sampler2D uTex; | |
| layout(location = 0) out vec4 FragColor; | |
| vec4 sample_texture(sampler2D tex, vec2 uv) | |
| { | |
| return texture(tex, uv); | |
| } | |
| void main() | |
| { | |
| FragColor = vColor * sample_texture(uTex, vTex); | |
| } | |