#version 310 es | |
precision mediump float; | |
layout(location = 0) in vec4 vColor; | |
layout(location = 1) in vec2 vTex; | |
layout(binding = 0) uniform sampler2D uTex; | |
layout(location = 0) out vec4 FragColor; | |
vec4 sample_texture(sampler2D tex, vec2 uv) | |
{ | |
return texture(tex, uv); | |
} | |
void main() | |
{ | |
FragColor = vColor * sample_texture(uTex, vTex); | |
} | |