| #version 310 es | |
| precision mediump float; | |
| precision highp int; | |
| layout(binding = 0) uniform mediump sampler2DMS uSampler; | |
| layout(location = 0) out vec4 FragColor; | |
| void main() | |
| { | |
| ivec2 coord = ivec2(gl_FragCoord.xy); | |
| FragColor = | |
| texelFetch(uSampler, coord, 0) + | |
| texelFetch(uSampler, coord, 1) + | |
| texelFetch(uSampler, coord, 2) + | |
| texelFetch(uSampler, coord, 3); | |
| } |