#version 310 es | |
precision mediump float; | |
layout(location = 0) in vec4 PLSIn0; | |
layout(location = 1) in vec4 PLSIn1; | |
layout(location = 2) in vec4 PLSIn2; | |
layout(location = 3) in vec4 PLSIn3; | |
layout(location = 0) out vec4 PLSOut0; | |
layout(location = 1) out vec4 PLSOut1; | |
layout(location = 2) out vec4 PLSOut2; | |
layout(location = 3) out vec4 PLSOut3; | |
void main() | |
{ | |
PLSOut0 = 2.0 * PLSIn0; | |
PLSOut1 = 6.0 * PLSIn1; | |
PLSOut2 = 7.0 * PLSIn2; | |
PLSOut3 = 4.0 * PLSIn3; | |
} |