blob: 995844381351acbfaf6207afdaf8ebc32ec51b63 [file] [log] [blame]
#version 450
layout(location = 0) out vec4 FragColor;
layout(binding = 0, std140) uniform UBO
{
vec3 color;
float v;
};
void main()
{
vec4 f = vec4(1.0);
f.rgb = color;
FragColor = f;
}