| #version 310 es | |
| precision mediump float; | |
| layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; | |
| layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; | |
| layout(location = 0) out vec4 FragColor; | |
| vec4 load_subpasses(mediump subpassInput uInput) | |
| { | |
| return subpassLoad(uInput); | |
| } | |
| void main() | |
| { | |
| FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1); | |
| } |