| #version 450 | |
| layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; | |
| layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; | |
| layout(location = 0) out vec4 FragColor; | |
| vec4 load_subpasses(mediump subpassInputMS uInput) | |
| { | |
| return subpassLoad(uInput, gl_SampleID); | |
| } | |
| void main() | |
| { | |
| FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0); | |
| } |