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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2018-08-07
/
.
/
shaders-msl
/
frag
/
inf-nan-constant.frag
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#version 310 es
precision highp
float
;
const
float
posinf
=
1.0
/
0.0
;
const
float
neginf
=
-
1.0
/
0.0
;
const
float
nan
=
0.0
/
0.0
;
layout
(
location
=
0
)
out
vec3
FragColor
;
void
main
()
{
FragColor
=
vec3
(
posinf
,
neginf
,
nan
);
}